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 Post subject: Rob Sounds
 Post Posted: Mon Jul 12, 2010 11:18 pm 
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Fix them

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 Post subject: Re: Rob Sounds
 Post Posted: Sun Jul 18, 2010 5:59 pm 
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...Where's the please?

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 Post subject: Re: Rob Sounds
 Post Posted: Wed Jul 21, 2010 7:13 am 
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Terrum wrote:
...Where's the please?


Don't you get it ... it's a demand ,,, and it should really quickly be fixed ...

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Sure, you can /me at the map geometry all day, but unless there's someone hiding on the roof or the admin reads the server logs, its essentially wasted time.

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 Post subject: Re: Rob Sounds
 Post Posted: Wed Jul 21, 2010 8:13 am 
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I asked him to post this as a reminder for me.

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 Post subject: Re: Rob Sounds
 Post Posted: Thu Jul 22, 2010 5:45 pm 
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well I did... lets jsut wait

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 Post subject: Re: Rob Sounds
 Post Posted: Tue Jul 27, 2010 7:01 am 
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What Rob Sounds need to be fixed? I mean, The alarm works fine for me on most maps.

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 Post subject: Re: Rob Sounds
 Post Posted: Tue Jul 27, 2010 8:07 am 
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It gives random warnings if some sounds don't exist, or something.

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 Post subject: Re: Rob Sounds
 Post Posted: Wed Jul 28, 2010 2:49 am 
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yep its true, I haven't heard those sounds in a while. And my server console display some plasma.wav missing to. Is that from ARP?

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 Post subject: Re: Rob Sounds
 Post Posted: Wed Jul 28, 2010 8:46 am 
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dreadlock wrote:
yep its true, I haven't heard those sounds in a while. And my server console display some plasma.wav missing to. Is that from ARP?

If it's in your rob.ini, yes.

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